Alone: The Horror Begins, Previews & Features, Trailer and Pics
October 9, 2008 / 689
We go bump in the night with Centerscore’s new survival horror extravaganza.
After years of neglect, the survival horror genre is suddenly receiving a lot of attention on mobile. First, we previewed Rovio Mobile’s Darkest Fear a few months ago; now, we’ve played a ways into Centerscore’s Alone: The Horror Begins, a spooky action adventure that’ll be out in time for Halloween. From what we can tell so far, this game has all the ingredients of an awesome survival horror game: large environments, lots of darkness, frightening enemies…and a flashlight.
BOO!
Unlike the slower, puzzle-oriented Darkest Fear, Alone: The Horror Begins concentrates more on the action aspect of monster disposal. After surviving a plane crash into thick woods and encountering a dying victim of roving ghosts (called “howlers”) and zombies, your nameless hero sets out in search of help. At the beginning of the game, all he has to his name are a flashlight, a cattle prod, and a busted-up cell phone, which will occasionally receive text messages from nonplayer characters. Read more …
How To Do The Halloween Event in Runescape Grim Reaper
October 8, 2008 / 9715
How To Do The Halloween Event in Runescape Grim Reaper
How to do the halloween event and when u beet it u get the zombie hand emot the scared emot if u do not have it and the grim reaper hood
Left 4 Dead (PC), Previews & Features, Images, Poster and Trailer
October 6, 2008 / 2682
We have a blast fleeing to the rooftops of a zombie-infected hospital.
It’s not often you can say you were lucky enough to be caught in a zombie apocalypse, but that’s just what happened to us earlier today when we paid a visit to Valve’s E3 2008 meeting room.
Tucked away from the show floor proper, Valve had four PCs running to give players a chance to test out their cooperative skills in this four-player shooter that uses the Counter-Strike: Source engine.
Although our team of four fell just shy of reaching salvation, we enjoyed every moment of it.
Left 4 Dead doesn’t use a traditional campaign structure. Instead, there are four “scenarios” players can choose from.
Our most recent look at the game from back in April had us trying to escape “the infected” (read: zombies of varying speeds and strength) through the woods. But this time around, we got to flee from them through an abandoned hospital.
Left 4 Dead - LGC Trailer
The ultimate goal is to make your way up, floor by floor, until you reach the roof, at which point a helicopter will come through and airlift your group to safety.
F.E.A.R. Hands-On - Impressions of the Retail Version, Poster, Previews & Features, Images and Trailers
October 2, 2008 / 2044
This highly anticipated shooter ships next week. We’ve got our hands on our copy, but we thought you’d appreciate some initial thoughts while we begin to work on our review.
Gameplay Footage
The firefights in F.E.A.R. are unlike any you’ve ever experienced in a shooter.
It has been 18 months since we got our first glimpse at F.E.A.R., and right from the beginning we knew that this game would be something special. F.E.A.R. promises to combine incredibly wild gunplay with atmospheric horror like no other game to date. With this highly anticipated shooter finally set to arrive in stores next week, we got our hands on the final game to begin work on the review. But before we weigh in with our final verdict, we thought you’d appreciate some impressions on the final game.
So what the heck is with that creepy little girl? We’ll find out soon.
In F.E.A.R., you are the newest member of the military’s elite First Encounter Assault Recon team, tasked with investigating, and dealing with, paranormal threats. You’re in for a heck of a first day on the job, too, because you and your team are sent in after Paxton Fettel, a rogue officer, who takes command of a battalion of elite, cloned soldiers and sets them loose in the confines of a city. Yet that’s but the tip of the iceberg in terms of the plot. What made Fettel go insane? What are they trying to accomplish? And what the heck is up with that freaky, ghostly little girl who keeps cropping up in the corner of your eye? The answers to all these questions are, hopefully, almost here. Read more …
Legendary Adventure Updated Hands-On, Poster, Previews & Features, Images, Hints & Cheats, Video Trailer and Preview PS3
September 29, 2008 / 2306
London is burning and we shoot werewolves by the river.
In the upcoming first-person shooter Legendary, you’ll find yourself attempting to protect the fleeting remnants of humanity from a scourge of mythical beasts that have come spilling out of Pandora’s Box. It’s a battle that takes place across several major international cities, a fight in which modern weaponry is pitted against creatures such as minotaurs and werewolves. We recently took a spin through a portion of the game’s London setting that let us try to blast griffins out of the sky using–what else?–rocket launchers.
Just picture the fallout of the 1906 San Francisco earthquake, but with more helicopters and werewolves.
The level that we saw occurs later on in the game. It begins with you strolling through an underground science facility deep beneath the streets of London. All around you are researchers and soldiers doing their part to maintain calm in the face of this newfound terror. We began by hitting up the firing range to get acclimated with the controls. For the most part, the game controls similarly to most sprint-and-zoom first-person shooters in the Call of Duty mold. The one major difference is the triangle button. (We played the PlayStation 3 version, but others will be released for the Xbox 360 and PC.) The health of recently deceased enemies lingers above their corpses in the form of a floating energy ball, and hitting this button lets you siphon that health. This goes into a pool of health that you can cash in through one of two ways: either by using it to boost your own health or by triggering a pulse attack that stuns enemies to give you an upper hand when things get hairy. Read more …
World of Warcraft: Wrath of the Lich King Updated Hands-On - Through the Howling Ford and Borean Tundra, Poster, Images, Trailers, Preordered, Interview and Private Server
September 26, 2008 / 24790
We take a look at not one, but two new starting areas in the upcoming World of Warcraft expansion.
Logging into The Wrath of the Lich King feels just like logging into normal World of Warcraft. Things don’t start to get a little bit different until you travel to a major city for, what else? A shave and a haircut. When you see the red and white barber’s pole, you’ll think “Why not? I’ve had this mullet for 70 levels. It’s time for a change!” So you’ll sit down in the barber’s chair to flip through hairstyles, hair colors, and facial-hair dos just like you would in the character-creation screen; except that this time, your new look will cost at least a dozen gold. Now, before we go any further, we must warn you that this preview may contain spoilers on the expansion’s new content. Also, please note that our impressions are based on an unfinished beta version of the game, so all information here, haircut-related and otherwise, is subject to change.
This do is all the rage in the frozen north, ho ho ho!
Once you settle on a new look (Good-bye, comb-over; hello, red Mohawk!), you’ll be ready to introduce your new self to the new zones. You’re free to travel to either the Borean Tundra or the Howling Fjord, but you should definitely check out the Howling Fjord first. The quests here tend to run a level lower than they do in the Borean Tundra. They’re also more concentrated around their respective horde and alliance strongholds. Once you’ve gained three to four levels in the Howling Fjord, you’ll easily breeze through everything in the Borean Tundra for another quick and easy level or two. That’s the beauty of having two starting zones; you’ll always be ahead of the level curve if you complete them both.
The Howling Fjord is a zone dominated by the Vrykul–huge Viking men with terrible manners. Though there are many factions, none of them are friendly. As you make your way through the Howling Fjord quest lines, so too will you make your way through each Vrykul village. In many cases, you’ll simply kill a set number of them, but in others, you’ll burn their towers, blast their structures, and kill their dogs. Some of the best quests, though, involve a pirate stronghold known as Scalawag Point. The first two characters you meet are a Blood Elf-worshiping artifact collector and a beefy Tauren bookie. The quests of these two characters intersect because the collector owes the beefy bookie money; so don’t be surprised if, when turning in a quest to the collector, another player comes in and kicks his butt. Read more …
Silent Hill: Homecoming Hands-On, Poster, Previews & Features, Images, Trailer and Interview
September 23, 2008 / 13499
Konami’s survival horror series makes its first appearance on the Xbox 360 and PS3 soon. We shuffled along to the company’s booth for a new hands-on.
Even in the hustle and bustle of a busy convention centre, there’s something unsettling about playing Silent Hill. From the creepy intro to the grainy look of the game overall, we had an enjoyably scary time playing it on the Xbox 360 at this year’s Leipzig Games Convention.
The demo itself was similar to the one that we played at this year’s E3, but we were able play a different level of the game in Germany. It started with us viewing through the eyes of the protagonist, who was strapped down to a medical stretcher that was being led through a hospital. As we looked around, we could see people being operated on (or tortured, as is probably more accurate) by the crazed creatures who had taken over the establishment. Shortly after, we were left in an operating room while a strange creature waited outside. Thankfully, we were able to tap the X button to escape from the shackles, allowing us more freedom to explore the world. Read more …









