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In Dead Rising, you take on the role of Frank West, Play Game woow…Trailer

May 19, 2009 / 10214

Dead Rising 2Matthew Rorie (By)

Capcom is no stranger to the zombie genre of videogames. Their series of Resident Evil games has been by far the most popular zombie franchise in the history of gaming, with the latest installation, Resident Evil 4, earning huge amounts of acclaim from critics and gamers alike (despite technically not having any zombies in it). They’ve already announced for the Playstation 3 and , but in the interim, they’ve cobbled together a nifty little next-gen zombie-killing game called .

In , you take on the role of Frank West, hardnosed freelance photographer who gets a hot scoop about some shady events going down in the town of Willamette, Colorado. After chartering a helicopter to drop him into the middle of town, he finds widespread rioting and mayhem. When he lands on the roof of the local mega-mall, he discovers that most of the town has been infected by some kind of zombie plague. Although there are a few survivors scattered around the mall, there’s also a few thousand zombies to deal with.

tells the story of Frank’s efforts to get to the bottom of the mysterious zombie plague. As you attempt to winnow out clues and interview suspects, though, you’re also going to partake in some of the finest zombie-killing action ever to grace a home console system. If you’ve ever wondered what would happen if you stuck a shower head into a zombie’s neck, or attacked one with a mannequin or hockey puck, or threw a bowling ball at a crowd of them, then this is your game. Read more …

System Shock 2, Reviews, Poster and Trailer

May 13, 2009 / 8530

 System Shock 2 Tech InfoSystem Shock 2 (commonly abbreviated SS2 or Shock 2) is a science-fiction horror-themed video game, designed by Ken Levine, which incorporates elements commonly seen in first-person shooters and role-playing games. The title was developed by Irrational Games and Looking Glass Studios as a direct sequel to the seminal 1994 PC game System Shock, and was released on August 11, 1999 by Electronic Arts.

The game takes place on board an adrift starship in a cyberpunk vision of the year 2114. The player assumes the role of a lone soldier who tries to stem the outbreak of a genetic infection that has devastated the ship. Gameplay mainly consists of first person action and exploration, while a role-playing system allows the player to develop unique abilities and traits.

System Shock 2 received positive reviews when released, but failed to meet commercial sales expectations. Read more …

The Simpsons: Night of t Passwords

May 12, 2009 / 3307

The Simpsons: Night of t

Passwords Read more …

Gregory Horror Show: Gameplay, Poster and trailer

May 8, 2009 / 13057

Gregory Horror Show: Soul Collector, known as : Soul Collector in Japan, is a survival horror video game based on the computer-generated imagery (CGI) anime series of the same name.

The game was published by Capcom in Japan and Europe, but was not released in North America. Players find themselves lost in a wood and forced to seek refuge in a menacing hotel run by Gregory, a creepy anthropomorphic mouse. In order to escape the hotel, players must retrieve a soul in a jar from each of the hotel’s bizarre denizens and return them to Death.

Gameplay

Players must navigate the hotel, retrieving the bottled souls which the hotel guests have been carrying. Neko Zombie, a cat who has become imprisoned in his room, introduces players to the control scheme and methods of spying on guests and stealing the souls back. Spying through keyholes allows players to eavesdrop useful information from guests, as well as scout ahead before plunging into a room and coming face-to-face with guests. Read more …

Alien Breed II: The Horror Continues Hints & Cheats

May 5, 2009 / 8875

Alien Breed II SmallAlien Breed II: Horror Cheat Codes

Codes and passwords

Cheat Effect
243433 Press N during to skip level

Alien Breed II: Horror Passwords

Codes and passwords

Password Effect
998112 Unlock level 15
103992 Unlock level 14
101221 Unlock level 13
309383 Unlock level 12
090921 Unlock level 11
193831 Unlock level 10
267364 Unlock level 9
928112 Unlock level 8
737373 Unlock level 7
847464 Unlock level 6
982822 Unlock level 5
370101 Unlock level 4
108383 Unlock level 3
353828 Unlock level 2
098654 10 extra lives and 50 keys
736353 10 extra lives, 50 keys, 50,000 credits
378829 Fifty keys
125332 Unlock level 16
091233 Unlock level 17

Resident Evil 5 is a Fun and Frantic Evolution of RE4’s Breakthrough Gameplay and the Series’ Horror Themes

April 30, 2009 / 5830

Resident Evil 5The Good

* Beautifully detailed graphics and character animations
* Having a partner enhances the fun and excitement while adding tension
* Real-time menu system keeps you immersed
* Plenty to do once you’ve beaten it.

The Bad

* Frustrating hurdles to leap when joining an online game
* Slow, deliberate movement and gunplay may not appeal to everyone
* Can’t swap weapons with a human teammate online.

Thirteen years ago, Capcom helped revolutionize the action-adventure world with Resident Evil, a game that would define an entirely new genre dubbed “survival horror.” In the years that followed, the series continued to build upon the standards set by the first game, until 2005, when Resident Evil 4 radically departed from its predecessors and broke new ground as a more action-oriented game. Resident Evil 5, the latest offering in the long-running series, expands on the action-heavy formula of its forerunner and is built from the ground up to support cooperative gameplay. Resident Evil 5 (PS3)Though it can no longer be considered a survival horror game, Resident Evil 5 manages to retain and effectively translate the most important aspect of that genre–tension–into its new mechanics, crafting a fun, collaborative experience that will keep you on your toes the entire time.

Hey Sheva, is there a vet around here? ‘Cause these pythons are sick!

Ten years after the destruction of Raccoon City, former S.T.A.R.S. Alpha team member Chris Redfield is an agent of the B.S.A.A. This paramilitary anti-bio-organic weapon organization travels the globe to seek out and destroy Umbrella’s creations, which have fallen into the hands of terrorists following the collapse of the multinational pharmaceutical company. When Chris gets a tip that a known weapons dealer will be making a big deal in the remote African nation of Kijuju, he heads there to put a stop to it and learn what he can about the mysterious doomsday project known only as Uroboros. Chris is joined by Sheva Alomar, a local B.S.A.A. agent, and together they battle wave after wave of infected villagers, horribly mutated monsters, and even series archnemesis Albert Wesker.

The core combat mechanics haven’t fundamentally changed since Resident Evil 4–the action still unfolds from an over-the-shoulder perspective, certain battles or cutscenes are accompanied by brief quick time events, and you still have to stop moving to fire your weapon (though you gain a bit more mobility thanks to your newfound ability to walk sideways). Resident Evil 5’s slow movement and gunplay take some time to get used to, and folks expecting a run-and-gun game may find the action too sluggish for their tastes. Fortunately, this slowness isn’t really an issue within the game, because enemies are deliberate with their attacks and are better handled with a cool head and steady aim.

Resident Evil 5 (PS3)

Regardless of how similar the combat in Resident Evil 5 is to its predecessor, the addition of a second character makes encounters feel quite different. Teamwork is necessary to take down more-powerful enemies and bosses, and having someone there to watch your back goes a long way toward keeping you alive. Furthermore, there have been radical changes to the inventory management system. The immersion-breaking briefcase from the previous game is gone, and enemies no longer politely wait for you to rummage through your things because bringing up your armory doesn’t pause the action. At any given time, you can store up to nine items per character, four of which are bound to the directions of the D pad for easy access. This new system works extremely well and successfully conveys a sense of urgency whenever you go through your gear. It’s often necessary to trade items with your partner, and keeping track of who has what at all times is crucial, because rummaging through your things while a boss beats on you is painful.

It’s tough to stay frosty in the sweltering heat, but Chris always manages to keep a cool head.

Sheva’s artificial intelligence makes her a competent companion, though her degree of skill seems to rely more on her armaments than anything else–she is extremely good at using burst fire with a machine gun, for example, but tends to waste ammo when equipped with a handgun. That said, at no point does she feel like extra baggage that needs babysitting (unlike some of the series’ previous companions), and she can hold her own in a fight. Sheva really shines when there’s someone else controlling her. Resident Evil 5 supports both split-screen and online co-op play through Xbox Live and PlayStation Network, and exploring Kijuju with a friend greatly enhances both the experience and the fun factor. Every game has the potential to go multiplayer, since split-screen is as simple to initiate as hitting Start on a second controller, and other online players can join in on a free-for-all or invite-only basis if your game session is set up to allow this from the get-go.

Cryostasis: The Sleep of Reason, Poster, Previews & Features and Trailer

April 23, 2009 / 3403

Cryostasis: The Sleep of ReasonIs it cold in here, or is it just 1C’s new survival horror game?

There’s a lot going on in 1C’s upcoming : Sleep of Reason, and not all of it makes sense. A body heat system that requires you to keep your temperature up while on board a frozen ship stuck in the middle of the Arctic Circle. Former crew members who’ve apparently come back from the dead to haunt the ship and do you grievous bodily harm. You can even step into the minds of NPCs and, then, travel back in time to change events in the past. All of this, plus some creepy scares, add up to an intriguing, if sometimes confusing game from 1C and developer Action Form.

You’ll play as kick-butt, two-fisted meteorologist Alexander Nesterov, who mysteriously finds himself in the bowels of the “North Wind.” By game’s end, you’ll make your way through the entire ship (which, developers told us, is about the height of a nine-story building), all the while uncovering what happened on board after it became stuck in the ice. That ice will be a constant problem for you as you make your way around. Because the ship is frozen, you’ll need to keep a constant eye on both the outside temperature and your own body heat levels, measured by a small meter in the lower left-hand corner of the screen. If you stay exposed to the chill for too long, it’s game over for Nesterov. Luckily (and perhaps illogically for a ship that’s been stranded in the ice for very long), you’ll find frequent spots where you can regain your body heat.

Once you’ve manged to warm back up, though, you’ll probably have other problems on your hands in the form of psychotic enemies you’ll encounter. The explanation for their appearance was a bit confusing to us, but the gist of it is that these are former crew members who were taken over by the cold when the North Wind was trapped; some fought for their lives and others embraced the cold, turning them into the enemies that want you dead. You’ll start the game with just your bare hands to defend yourself, but soon enough you’ll find weapons you can use, such as shotguns, rifles, and fire axes. The game is set in 1968, so don’t expect laser cannons (or even submachine guns, for that matter) but a few good blasts from a tommy gun look to be enough to take down most enemies.

When you aren’t warming your tootsies or blasting enemies back to the nether-reaches, Alexander will be using his mental echo ability–which will allow him to peer into the minds of other players and, even more oddly, travel back into the past to try to rectify things. For instance, during one level, you’ll encounter a sailor who met an unfortunate end when a pane of glass exploded right in front of him, firing a shard of glass into his neck. Using the mental echo ability, you can travel back in time, take over that sailor’s body just seconds before that explosion, and move him out of the way. It seems as though saving the different crew members who died on board in this manner will be a key to unlocking the story and reaching the end of .

With frozen combat, creepy-looking mummified bad guys, telepathy, and time travel of sorts, there’s definitely an “everything but the kitchen sink” vibe happening with . Will that imaginative approach result in a varied experience? We’ll find out when the game is released on PCs this October.

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