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Dante’s Inferno Horror Game for XBoX, PS3, PC Caps, HD Trailer, HD Gameplay and Raw Review

February 16, 2010 / 29786

dantes-inferno-horror-game-for-xbox-ps3-pc-caps-hd-trailer-hd-gameplay-and-raw-reviewWritten by Joseph Peterson / When Dante’s Inferno was announced, many viewed it as a ripoff of our beloved PlayStation franchise, God of War. Now that the game has finally been released, it is time to see if it is worthy of a purchase with the God of War III release right around the corner. The game is being published by Electronic Arts and developed by Visceral Games. As the player, you take on the role of Dante, a protagonist who has lost everything. He begins his descent into Hell armed with Death’s scythe and a cross. The game has many connections to “Inferno,” written by poet Dante Alighieri, and is a part of “The Divine Comedy.”

The game begins with this quote, and it caught my attention from the get-go.

In the year 1191, European knights of the Third Crusade captured the city of Acre, about 30 miles from Jerusalem.

Under orders from King Richard, 3000 civilian prisoners were detained. They were held as ransom for a holy relic once taken by Saladin, the Kurdish protector of the Holy Land.

As the hot summer wore on, Saladin dug in and refused to negotiate. Richard grew frustrated, unsure of an attack on Jerusalem.

And the fate of the innocent prisoners was left undecided…

What do the terms Limbo, Lust, Gluttony, Greed, Anger, Heresy, Violence, Fraud, and Treachery mean to you? In Dante’s Inferno, they represent the nine circles of hell that the player must traverse throughout the game. Each circle has its own look and feel to it. Along the way, you will encounter various monsters in their respective circles. Depending on the circle, both the environment and the monsters will change. For example, in Lust, there are many sexual elements present, including constant moaning and women which attack Dante with horrific sexual appendages. Within the Gluttony circle, on the other hand Dante will encounter extremely obese creatures with mouths for hands. These creatures not only attempt to eat Dante, but vomit and defecate on him as well. Read more …

Ju-On: The Grudge Game For Wii - A haunted house simulator based on the horror film “The Grudge”

October 15, 2009 / 2261

ju-on-the-grudge-game-for-wii-a-haunted-house-simulator-based-on-the-horror-film-the-grudge: The Grudge is a haunted house simulator based on the horror film “The Grudge”.

Making a horror game for a “casual” audience requires a reorganization of priorities. While something like Resident Evil is intent on scaring the player, there are a lot of gameplay elements aside from fear, like inventory management and even accuracy. These elements make for a well-rounded game, but they can actually prevent the player from experiencing all the game’s scares.

AQ Interactive’s : The Grudge, being released in North America this October by XSEED, takes out all the “survival” from a survival horror game to create what XSEED calls a “haunted house simulator,” focused entirely on scaring the crap out of players over and over again. And from what we saw, it works.

consists of a series of playable scenarios in which normal people are brought into creepy haunted places. In the one we saw, a young woman’s dog runs into a dark old building, and the woman goes in to find it. The game is controlled using the pointer and the Wiimote’s buttons — the pointer controls both the camera and the in-game flashlight, and buttons are used to walk forward and backward, and to investigate objects. Batteries found throughout the level maintain the flashlight’s power.

The room is so dark, and the flashlight so dim, that you can typically only see a small circular area at one time. Items that can be picked up glint noticeably. After exploring the first room (some kind of office in a warehouse, it looked like) the person playing the demo went for a door. The door opened a crack, and then the camera jerked down to reveal a creepy ghost toddler thing staring through the door. Yes, we jumped a bit. The creature closed and locked the door, with the dog behind it, forcing the player to look around for the key. After finding the key on the floor, the player went into a small room with another door at the end. She opened that one, and immediately a pale hand jumped out and grabbed the on-screen avatar’s forearm. Then the camera panned up to, well, this. Arrow indicators on the sides of the screen directed the player to shake the Wiimote to break the apparition’s grip, after which the creature disappeared and the path was blocked. It was around here that our demo concluded.

It’s interesting that both this game and Silent Hill: Shattered Memories hit upon the idea of the combat-free horror game. Not only does fighting monsters provide a barrier to the game’s fright moments, in a way being able to defeat them undermines the horror themes. In most horror games, a skilled player can actually defeat the creatures (with notable exceptions like Silent Hill 2’s Pyramid Head, who just happens to be one of the most terrifying monsters in any horror game), making the game more of a power fantasy than a true fright. In both of these games, you can escape the creatures at best.

: The Grudge Game For Wii Screens

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: The Grudge (Wii) Trailer

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: The Grudge (Wii) Gameplay

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Official web: http://www.juonthegrudgegame.com

恐怖体感 呪怨

October 8, 2009 / 4212

電撃オンラインより
呪い続けて10年。伽椰子(かやこ)の呪いが、今度はWiiに……!? 本作は、劇場ホラー映画『呪怨』シリーズをモチーフに、オリジナルストーリーが楽しめるホラーゲーム。Wiiリモコンを懐中電灯に見立てて、廃工場やすべての呪いの起源となった家などを探索していく。1人でプレイする以外にも、Wiiリモコンが2つあれば、2人目のプレイヤーが驚かせ役となることが可能だ。また、ステージをクリアするかゲームオーバーになると、Wiiリモコンの動きから測定したプレイヤーのビビリ度とヘタレ度が表示される。

the-grudge-wii-gamehttp://dol.dengeki.com/

メーカーより
●呪怨とは?
1999年に東映ビデオから発売された「呪怨」は、その怖さが伝説化されるまでにいたったホラー作品。
その人気は日本国内にとどまらず、ハリウッドでもリメイクされ、日本人監督作品としては初の全米1位を
記録するほどの一大ムーヴメントを巻き起こした。「呪怨」誕生から10年、新たな恐怖がWiiで蘇る‥!

●ゲーム概要
「恐怖体感 呪怨」では、”Wiiリモコン”を主に懐中電灯として使用。
ある一家を襲う佐伯家の呪い。プレイヤーは家族の一員となって様々な建造物に迷い込み、暗闇を彷徨う。
複雑なゲームシステムを極力排除する事で、誰もが一瞬で「呪怨」の世界に入り込み、恐怖に戦慄する‥!
更には1人で恐怖を体感だけでなく、どれだけ怖がったかを測定する「ビビリ度判定」等、家族やカップル、
友達と盛り上がる機能も搭載。

●恐怖演出について
プレイヤーを震え上がらせる数々の恐怖演出が、「恐怖体感 呪怨」の最大の特徴。
本作の恐怖演出は、「呪怨」の生みの親である 清水 崇監督が、恐怖アドバイザーとして監修に参加。
ハリウッドを戦慄させたホンモノの恐怖を、Wiiで体感せよ‥!

発売日に期待してさっそくやり始めたのですが早々にやる気が削がれていったのでこの評価になりました。

問題点が多々あります、まず操作性、感度が悪くコントロールがよくきかなくなります。
移動時に起きてもまぁ問題はありませんが、途中コマンド入力をする場所が
あり一度でも間違えるとゲームオーバー、途中セーブなどは一切無いなく
また初めからやり直すことになり移動速度が極端に遅いのもあってストレスが溜まります。 Read more …

Resident Evil 4, Review, The Bad, The Good, Video Intro, Video Guía and Posters

September 25, 2009 / 1665

Resident Evil 4’s strong gameplay somehow manages to survive, despite a lazy porting job that will leave some PC owners wondering what all the fuss was about.

Resident Evil 4 Game Guide

Leon Kennedy is dead set on rescuing the President’s daughter from the clutches of the evil Saddler, but he’ll need some help! This guide for Resident Evil 4 will provide you with a detailed walkthrough, stats on all of the weapons, and strategies, as well as walkthroughs and tips for the bonus unlockable games.

resident-evil-4-residentevil4Resident Evil 4 Review

Resident Evil 4’s strong gameplay somehow manages to survive, despite a lazy porting job that will leave some PC owners wondering what all the fuss was about.

The Good

* Exciting action sequences pit you against awesome enemies and fearsome bosses
* character models and environments look sharp and realistic
* superb sound design keeps you on the edge of your seat.

The Bad

* Controller required, thanks to complete lack of mouse support and mediocre keyboard controls
* blurry cutscenes and other visual issues detract from the spooky ambiance.

In 2005, Resident Evil 4 on the Nintendo GameCube was rightfully lauded as one of the best action adventure games ever released, thanks to stunning visuals and white-knuckle action sequences that ranked amongst the best in gaming. Read more …

Horror Game: Doom 3 (PC), Doom 3 Expansion Resurrection of Evil, Poster and Pics, Video and Tech Info

September 11, 2009 / 6808

PC Game Doom 3 PosterI am big fan games especially FPS (First Person Shooter) and Sci-Fi / Horror. I have to say DOOM 3 is the creepiest game I’ve ever played. DOOM 3 is a horror masterpiece.The more i played ahead in the game it was like crawling inside my skin. I used a nice headphone instead of speaker which made is more awesome.

Doom3

The first thing you would notice about the game is that it’s too dark. So dark that sometimes you might be standing right in-front of the creatures (in dark) and you see ‘em unless you use your flash light. The use of flash light is another new thing in the game. You can’t attach it to your gun, meaning either hold the gun or the flash light. This changes the game play drastically. If you had a flashlight mounted gun you wouldn’t mind going inside a dark room but when you have to switch in between it really sucks and it’s scary. you go inside with flashlight, you are making your way through and suddenly a creature jumps in front of you, you immediately switch to gun and now you can’t see it. you see why this game is so scary.

Another thing that makes it more scary is the audio effects. It slowly builds a psychological state of mind that you start to feel that you are really there. Read more …

Resident Evil 5 known in Japan as Biohazard 5 バイオハザード5 Game Play, PLot and Trailer (60 Pics)

September 4, 2009 / 14559

, known in Japan as (バイオハザード5, Baiohazādo Faibu?), is the forthcoming installment in the Resident Evil survival horror video game series, which is set to debut for PlayStation 3 and 360. It will be developed and published by Capcom. Capcom officially announced on July 20, 2005, and is scheduled for release on March 5, 2009 in Japan, and March 13, 2009 in North America and Europe. Read more …

Chrome 2, Poster, Characteristic, Description and Trailer Chrome 2

August 21, 2009 / 850

Tech Info
Publisher: _No Company
Developer: Techland
Genre: Sci-Fi First-Person Shooter
Release Date: TBA (EU) Game InformationNumber of Players: 1-64 Know Something We Don’tYou can update or add release data for this game using the
GameFAQs Data Submission Form.

Body-switching future soldiers fight giant mechs among other things in this new first-person shooter from Polish developer Techland. We check it out at E3 2006.

LOS ANGELES–2003’s Chrome was a futuristic first-person shooter starring a character with the best hero name in human history, Bolt Logan. Logan adventured as a mercenary in a universe where corporations vied for control of an element known only as “chrome.” Developer Techland’s follow-up, , seems to be heading in a slightly different direction with its mythos. While still takes place in a similarly futuristic era, you don’t play as Logan again. Rather, you’re a solider in the military of the future–but not just any soldier. See, in this era, the dead aren’t necessarily dead. When you die, a procedure can be performed to take your consciousness and transfer it into a new body. Sound familiar? Maybe that’s because it’s basically the plot to the 1992 sci-fi campfest Freejack, although here, you don’t get to play as Emilio Estevez, and Mick Jagger isn’t trying to kill you. Here, once the procedure is done to you, you’re forced to pay off the cost with five years of military service. And if the demo of the game we saw at E3 2006 is any indication, perhaps death might be a more reasonable proposition, given what you’ll be in for.

The core gameplay concept behind (apart from the fact that it is a first-person shooter, first and foremost) is that your soldier can upgrade his body in a whole host of ways. The game aims to include around 200 types of weapons, but even outside of standard upgrades, you’ll actually be able to straight-up steal other people’s bodies when required. Read more …

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