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Chrome 2, Poster, Characteristic, Description and Trailer Chrome 2

August 21, 2009 / 850



Tech Info
Publisher: _No Company
Developer: Techland
Genre: Sci-Fi First-Person Shooter
Release Date: TBA (EU) Game InformationNumber of Players: 1-64 Know Something We Don’tYou can update or add release data for this game using the
GameFAQs Data Submission Form.

Body-switching future soldiers fight giant mechs among other things in this new first-person shooter from Polish developer Techland. We check it out at E3 2006.

LOS ANGELES–2003’s Chrome was a futuristic first-person shooter starring a character with the best hero name in human history, Bolt Logan. Logan adventured as a mercenary in a universe where corporations vied for control of an element known only as “chrome.” Developer Techland’s follow-up, , seems to be heading in a slightly different direction with its mythos. While still takes place in a similarly futuristic era, you don’t play as Logan again. Rather, you’re a solider in the military of the future–but not just any soldier. See, in this era, the dead aren’t necessarily dead. When you die, a procedure can be performed to take your consciousness and transfer it into a new body. Sound familiar? Maybe that’s because it’s basically the plot to the 1992 sci-fi campfest Freejack, although here, you don’t get to play as Emilio Estevez, and Mick Jagger isn’t trying to kill you. Here, once the procedure is done to you, you’re forced to pay off the cost with five years of military service. And if the demo of the game we saw at E3 2006 is any indication, perhaps death might be a more reasonable proposition, given what you’ll be in for.

The core gameplay concept behind (apart from the fact that it is a first-person shooter, first and foremost) is that your soldier can upgrade his body in a whole host of ways. The game aims to include around 200 types of weapons, but even outside of standard upgrades, you’ll actually be able to straight-up steal other people’s bodies when required. One scenario we saw during our demo was a situation where a specific NPC had access to something we needed. After blasting our way through a group of other enemies in an archetypal first-person-shooter scenario, we happened upon the target NPC. After hitting him with a stunning weapon of some kind, we were then able to walk up to him and transfer ourselves into his body. Doing this gave us access to everything of his, including his weapons and abilities.

You won’t just be shooting scads of grunt enemies in . One example we saw of the larger-scale enemies in the game was a giant walker creature that towered hundreds of meters in the air. This walker could create a lot of destruction in the environment, and not even just with its various gun turrets attached to its assorted parts. Wherever the walker stepped, it would completely obliterate any trees or other objects in the path of its foot. According to Techland, none of this is scripted, and all this environmental damage will happen in real time.

Not much has been said about ’s additional features beyond its single-player campaign, except that it will include multiplayer for up to 64 players in multiple modes. Techland very much wants be a big game, both in gameplay scope and in feature set, so if they make good on that aim, could be a good one to look out for when it is released. The game is currently without a US publisher, but with the last two Chrome games finding their way to North American shelves, it seems like a good bet that this one will make it out here, too. We’ll be sure to bring you more on as it becomes available.

You are dead. No, seriously. If you want details, check out our E3 2006 preshow report.

LOS ANGELES–Released back in 2003, Techland’s Chrome was a decent, if generally unremarkable, entry into the PC’s vast library of first-person shooters. While some might have expected last year’s Chrome Specforce to have been the proper sequel to the original game, it turns out that it was just a lead-up to , which will be on display at Techland’s Electronic Entertainment Expo 2006 booth.

In , you’re dead. No fooling. You’re totally dead. See, in the future world where takes place, death doesn’t have quite the ring of finality as it does in our time. Dead folks can have their consciousness and memory reclaimed and placed inside a new body. The catch? It costs a good bit of cash for the procedure, and to pay it off, you’re required to spend five years in military servitude. In a time plagued by corporate wars, you’re definitely not going to find yourself in a cushy Coast Guard job. You’re going into battle.

Like any good futuristic battle scenario, the action in will offer plenty of cyber-technologies, genetic weapons, implants, and exoskeletons to be placed at your disposal. The game aims to include hundreds of different weapons and more than 10 vehicles of wheeled, walking, and flying varieties. You’ll be able to develop and upgrade your character over time with specific implants, as well. The battlegrounds are to be huge in scope, with gigantic open spaces and living, breathing worlds that the developer claims will be similar in scope to a typical massively multiplayer online role-playing game.

Trailer

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boasts that it will include strategically intelligent artificial intelligence for both allies and enemies, as well as a whole host of graphical boons specific to the Chrome 2007 engine, which has been special built for this game. Multiplayer support will be included for up to 64 players.

We’ll bring you more on from the E3 2006 show floor.




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